As of February 13th 2026
Preface
According to our organisations guidelines, the General Sporting Regulations are in action.
This series is aimed at both experienced simracers and iRacing newbies. Nevertheless, in order to offer the best possible experience to all participants, we do require a basic understanding of simracing standards. Therefor our ranked system is in action.
SimRacing Republic reserves the right to amend this rulebook as deemed necessary to promote the interest of fair competition.
In the event of any discrepancies between the Sporting Regulations and the Drivers’ Briefing Document, the provisions defined during the official Drivers’ Briefing and documented in the corresponding Briefing Document shall prevail.
In other words, the Drivers’ Briefing Document supersedes the Regulations in case of conflict.
§1 Organisation
§1.1 Promoter
All official sessions are hosted through SimRacing Republic (SR). Any session not hosted according to the briefing document is not listed as official.
§1.2 Cars & Grid
The maximum grid size is set to 60.
Cup: Porsche 911 Cup 992.2
Sport: Aston Martin Vantage GT4, BMW M4 G82 GT4 EVO, Ford Mustang GT4, McLaren 570S GT4, Mercedes AMG GT4, Porsche 718 Cayman GT4
TCR: Audi RS3 LMS, Hyundai Elantra N, Hyundai Veloster N, Honda Civic Type R
§1.3 Classes rating
Cup: Minimum Silver ranked drivers (min. 3000 iRating & B-class Saftey Rating or above)
Sport: Minimum Bronze ranked drivers. (min. 2000 iRating & C-class Saftey Rating or above)
TCR: Minimum Bronze ranked drivers. (min. 2000 iRating & C-class Saftey Rating or above)
§1.4 Drive time requirements
A. The maximum drive time per driver is 66 % of class winner’s total laps.
§1.5 Entry Fee
A. The entry fee for this season is 75 € per car.
B. Once registration is closed, SimRacing Republic is sending over invoices. Those are due within 48 hrs. If a team fails to pay within that deadline, it’s moved to the end of the reserve list. Teams follow up according to the reserve list order.
C. In case a team missed the 48hrs mark to pay the entry fee, the runner ups according to the reserve list apply to yet another 48 hrs window to pay.
§1.6 Car Switch
A. A one-time car switch in class before the initial BOP release of round 1 of the season can be made without penalty.
B. Any car switch afterwards is not allowed, once the first BOP of the season is revealed, you are bound to the car on the nomination list.
§1.7 Pre-Qualification
A. In case more than 60 teams register for the full season (including Wildcards), a Pre-qualification will take place.
B. The format is going to be analogue to the schedule as of §3.1, shortened to a race-distance of 90 minutes.
C. Teams will be split into two or more groups (depending on the amount of nominations).
D. The two groups will have separate servers, running at the same time.
E. During the race session, Racecontrol will throw a random Caution/Safety Car Procedure.
F. Damage is turned off for this event.
G. Teams are asked to file in protest as they see fit. However those protests will be investigated after the race finished.
H. Parameters that will be taken into consideration (not ordered by importance): Final positioning, individual racecraft, understanding of the Rulebook, understanding of the Safety Car Procedure, potential penalty outcomes, off-track conduct.
I. The race-date of Pre-Qualification for the 2026/2027 Season will be August 29th 2026.
§1.8 Registration
A. Registration opens August 1st.
B. Registration closes August 25th.
§2 Championship
§2.1 Definition of Champion
The champion is going to be the team of each class, who scored the most points throughout the season. If there is a tie at the end of the season, the higher individual results accounts for the championship outcome. If that is is the same also, the amount of highest results account, then the 2nd highest result will count etc.
§2.2 Events
The events endure either 2.4 or 4 hours.
§2.2.1 Calendar
| Venue | Date | Track | Configuration | Duration |
|---|---|---|---|---|
| Pre-Qualification | August 29th | Mugello | GP | 90 minutes |
| Round 1 | September 12th | Miami | GP | 4 hours |
| Round 2 | October 10th | Mid-Ohio | – | 2.4 hours |
| Round 3 | November 7th | Fuji | GP | 4 hours |
| Round 4 | December 12th | Phillip Island | – | 2.4 hours |
| Round 5 | February 13th | Snetterton | 300 | 2.4 hours |
| Round 6 | March 6th | Barcelona | Moto | 4 hours |
§2.3 Championship points
The below chart shows points accommodated for 4 hr rounds.
| Class Pos. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
| Points | 100 | 90 | 81 | 73 | 66 | 59 | 53 | 47 | 42 | 37 | 33 | 29 | 25 |
| Class Pos. | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | |
| Points | 22 | 19 | 16 | 13 | 11 | 9 | 7 | 5 | 4 | 3 | 2 | 1 |
The below chart shows points accommondated for 2.4 hr rounds
| Class Pos. | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
| Points | 50 | 45 | 40 | 37 | 33 | 30 | 27 | 24 | 21 | 18 | 15 | 14 | 13 |
| Class Pos. | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | |
| Points | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
§3 Race Events
§3.1 Schedule
Thursday
18:00 GMT – 21:00 GMT Free practice 1.1
Friday
01:00 GMT – 03:00 GMT Free practice 1.2
18:00 GMT – 21:00 GMT Free practice 2.1
Saturday
01:00 GMT – 03:00 GMT Free practice 2.2
11:00 GMT – 13:00 GMT Free practice 3 (seperate server)
13:00 GMT – 14:00 GMT Free practice 4 (60 minutes)
14:00 GMT – 14:20 GMT Drivers Briefing (mandatory to all drivers)
14:30 GMT – 14:25 GMT Qualification (~55 minutes)
– 14:30 GMT Pitlane opens TCR
– 14:45 GMT Checkered Flag TCR
– 14:47 GMT Pitlane opens Sport
– 15:02 GMT Checkered Flag Sport
– 15:04 GMT Pitlane opens Cup
– 15:19 GMT Checkered Flag Cup
15:25 GMT – 15:35 GMT Warm Up
15:35 GMT – 15:40 GMT Gridding
15:40 GMT – Race
§3.2 Event Hosted Sessions
A. All sessions will be password protected hosted sessions on EU servers.
B. Entries must register with the correct car, car number and TeamID to official sessions.
C. All races will have rolling starts.
D. All sessions will have dynamic weather.
E. Sun acceleration multiplier will be set to 1x (real time).
F. Starting track state will be set at 0% at the launch of the race session and at 30% at the launch of the Free Practice sessions. During the race session the track state will be carried over from the previous session with marbles and dust cleaned between each session.
G. Autoclutch will be the only assist allowed.
§3.3 Practice
Practice sessions are to be treated with the same quality of procedure as a race. To that effect, drivers will be expected to follow the rules and regulations in practice as though it was a race session. Race Control reserves the right to penalize drivers who are disruptive or unsportsmanlike in practice sessions. Explicitly: “Trying a move” that results in a crash which could have been avoided may be considered for penalty, as it is a) disruptive to the other drivers session for any testing being done and b) promotes poor passing behaviors that are strongly discouraged in this league. Penalties that are issued by Race Control for incidents during a practice session, will be applied to the race that the practice session pertains to.
§3.4 Qualification
A. The driver who qualifies the car must start the race.
B. As soon as a car has left its stall, a car’s qualifying session will be concluded if a car has been towed back to the pits for any reason, including towing in the pit lane. Cars are allowed to be driven back to the pits and to take service. Cars may be reset if they are in their pit stall.
C. If a car tows back to pit-lane during qualification and leaves its stall again, it will have to start the race from pit-road.
D. Each class will be announced green & checkered flag via in-game text-chat.
E. With each class’s checkered flag announcement, the next class according to the Q-order is allowed to line up at the end of pit road.
§3.5 Race Start
A. All races will have a rolling start.
B. All classes will start in a single group. Each groups leader is supposed to leave a gap of roughly 5 seconds towards the group ahead. If any group pole sitter is outside of this window, they may be penalized.
C. If either pole sitter is gridded on the wrong side, Race Control will inform drivers in the class over the @RACECONTROL channel to switch sides on the pace lap.
D. Once the pace car pulls into the pit lane, the pole sitter for each group will control their group until the start of the race for their group. Pole sitters must maintain a consistent pace car speed until starting the race for their group. Increasing speed before the start to spread the grid or overly slowing while the grid is approaching the start zone can be cause for investigation by Race Control; advantage gained or incidents resulting from these actions may be penalized.
E. An “acceleration zone” for the start of each race is defined in each Drivers Briefing Document. Each groups pole sitter will ignore the iRacing green flag and must accelerate within the area of this zone.
F. Cars starting from pit lane will be released by iRacing. Jump starts, defined for this circumstance by crossing the cones at the end of pit lane with any part of the vehicle at any speed, will result in an automated penalty.
G. During the starting process both lanes need to hold their corridors, as shown in the respective briefing document.
H. No overlap until S/F-line allowed with the car ahead in lane.
§3.6 Classification
To be classified in a race, a car must have:
A. no less than 2 and no more than 4 drivers.
B. completed 75% of the laps completed by the winning car in their class.
C. abide by the class driver restrictions.
D. abide to Drive time requirements as per §1.4
§3.7 Restarts
A. At restarts drivers must maintain SC speed until they reach the starting zone.
B. Each car is only allowed to accelerate as soon as the car ahead accelerates.
C. Drivers are not allowed to overlap the car ahead in their lane until the S/F line.
§4 On Track Conduct
§4.1 Rejoining Track surface
A. Drivers must use the F3 black box throughout the race or have a spotter available, especially when rejoining the racing surface from a spin, off track, or coming out of the pits. Unsafe rejoins can and will be penalized. A general guideline to a safe rejoin is to make sure your car is parallel to the racing surface prior to rejoining the racing surface. Cars that rejoin the track safely should not attempt to impede the progress of another car, and should maintain a predictable track position until they are up to race pace. It is the driver’s responsibility to control their car when re-entering the racing surface: losing control of the car in the attempt, if it causes an incident, will be considered the fault of the driver attempting to rejoin. Do not cut across the track. Remember you do have a reverse gear!
B. A car which is at race pace but is not fully within track limits must yield to cars on the racing surface when reentering the racing surface.
§4.2 Passing
A. It is the responsibility of both drivers to ensure safe passing.
B. When two cars are reasonably alongside each other, each must permit the other adequate racing room. More detail on how a move is treated can be found in The Driving Standard Guideline.
C. Under normal racing conditions drivers are not allowed to exceed the racing surface to complete a pass.
D. Drivers who are shown blue flags do not have to yield immediately. Once the passing driver has initiated the pass, the driver being passed must aid in facilitating the pass. The rules above still apply.
§4.3 Pit lane
A. It is illegal to circumvent in any way the pit lane speed limit, including but not limited to not using the pit speed limiter and manipulating gears while traveling down pit lane. Any driver found at fault will be issued a Drive Through penalty for Pit-lane infringement.
B. When entering and exiting their pit stall, drivers have five seconds to travel to and from the fast lane. Any driver found at fault will be issued a penalty for Pit-lane infringement per the Penalty Matrix.
C. Cars in fast lane have priority use over cars coming from pit stall. If any overlap has been reached by the car in fast lane, the car coming from pit stall has to yield.
§4.4 Towing
A. Any car that is not capable of returning to pits (e.g. due to too much damage) is required to tow back towards pit-lane. However, you are not allowed to tow immediately, instead you need to use the /tow command in your teams discord channel to request a tow-back.
B. If a car requests a tow, Racecontrol is going to throw a caution.
C. If a car is within the area of an tow-truck cut-out inside the barriers, a so-called safe-space, Racecontrol won’t throw a caution in case of a tow-request.
D. There is no tow-back requirement in Qualification. However after tow in Q-session you are not allowed to go back out as per §3.4 B.
E. In case a car finds itself in a dangerous position (e.g. on racing-line behind a blind corner), cars are allowed to tow immediately, but must submit a /tow request immediately after.
F. At race starts: In case any grid car is not able to take on the parade lap (e.g. due to technical defects) they may tow immediately, without requesting a tow.
§4.5 Safety Car Procedure
A. As soon as a Safety Car has been deployed, the overall leader is asked to slow down to SC speed. Depending on the situation, he may be asked to speed up only by Racecontrol.
B. Every other driver is asked to catch up to the queue as fast as possible without crashing.
C. Once the queue is catched, Race Director will start sorting the field per class individually, each for their respective class leader, in queue order.
D. Pit-entry is closed in the moment the Safety Car is deployed. It is only opened by the Race Director. You are to ignore iRacing in-game messages.
E. Once the first wave-by process is finished, Pit-lane will be opened.
F. As the first wave of pit-stops are finished, the field is sorted again as per §4.5 C.
G. After the 2nd wave-by process is finished, Cup & Sport classes are separated from TCR in the form of a class split. First Cup cars are asked to pull out of the pacing-line and move towards the front of the field, followed by Sport class cars.
H. As soon as the Cup class leader is behind the Safety Car and each other class leader is the first car behind the Safety Car inside the queue, Race Director is announcing “One lap to green”. At this point the leader of both Sport and TCR class are asked to leave roughly a 3-5 second gap to the end of the group ahead.
I. Teams are allowed to pit for emergency pit service. However the maximum stationary time is 5 s.
J. If a team fails to serve an emergency pit service as per I, the questionable car is to receive a Drive-Through penalty after the race went back to green.
K. After the restart Race Director will clear black flags for all cars once.
L. With 15 minutes to the end of the race, no more SC will be called.
§5 Race Control
§5.1 General
A. All race sessions will have live RC, consisting of multiple stewards monitoring on track activity.
B. RC will hand out penalties to drivers who fail to drive in a clean, fair manner, who act recklessly, or otherwise affect the spirit of competition within the series.
C. RC may remove drivers from the track if they feel that their speed/lap times are too slow, or if they pose a risk to other drivers due to their driving, car condition, internet connection or equipment condition. In this case, a driver will first be warned and given time to correct this. In the event the issue persists, the driver shall be ordered to pit the car until the issues are resolved (repairs, driver swap for a bad connection, etc.). If the issues persist, the car will be black flagged for the remainder of the race.
D. Barring exceptions, RC will not reverse automatic penalties issued by iRacing. These penalties must be served according to the set procedure by iRacing.
§5.2 Reporting an incident
A. A team can only report an incident if their car was directly involved in the incident. RC may also report incidents. If a driver is abusing track limits, driving overly aggressive, etc. lap after lap, teams can still inform RC of the issue so it can be monitored.
B. Reports than cannot be resolved until 30 minutes towards the end of the race will be converted to post-race penalties.
C. All reports must be made using the /protest tag from the Racecontrol Bot on the Discord Server. Incidents reported in any other form are ignored.
E. Post-race incident reports must be submitted within one hour after the finish of the race.
§5.3 Review of incidents
A. When RC is actively reviewing an incident, the Live Race Control Decisions Sheet will show it as “Under Review”.
B. RC will inform a team of a penalty in the team’s Discord channel as well as on the #noticeboard Discord channel. Penalties will also be posted to the Live Race Control Decisions Sheet.
C. If the penalty was incorrectly issued (for example, to the wrong car) teams must notify RC ASAP using the /clear command and the penalty will be cleared. Race Control has no method of undoing a penalty once it has been served by a team; please keep this in mind.
D. Any penalty not served during a race because the car was retired before the penalty could be served, may be assessed post-race or in the following race. A team that rejoins the race solely to serve a severe penalty and then retires soon thereafter may also have their penalties carried over to the following race.
E. If any filed incident reports are left unresolved by RC by the end of the race or if any post-race incident reports are filed, the penalties will be converted to equivalent post-race time penalties.
F. In case a protest was handed against a teammember of a Racecontrol member, the final word in an incident is to be left for only non-teammembers of Racecontrol.
§5.4 Serving of penalties
A. Penalties below a Drive-Through have to be served at the next pit-stop, which is not under a caution and has passed the appealing time period as per 5.5 B, on the teams own responsibility within the designated Penalty box area.
B. Multiple penalties, which didn’t yet sum-up to a Drive-Through, may be served at once.
C. If a team fails to serve a time penalty on it’s own responsibility, it will receive a Stop & Hold penalty + the origin amount of time added. Those penalties will be assessed immediately and cannot be appealed.
C. Penalties in the height of a Drive-Through an higher, will be assessed after the appealing window as per §5.5B closed.
D. A Stop & Hold penalty may be served with a Pitstop. In this case, iRacing is going to add an additional time to the outspoken penalty, according to the pit-lane-travel time. This process is automated through iRacing. Racecontrol has no influence on the matter, neither can RC clear or change the amount added. You cannot appeal the added amount of time.
E. For time penalties, Racecontrol needs to be informed by the team of the timestamp at which the penalty was served by the team using the bots /served command.
§5.5 Appeals
A. To allow for a potential appeal period, penalties will be announced on the noticeboard and in the teams Discord channel initially.
B. After a time span of 5 minutes, the penalty will be announced in-game.
C. If a team wishes to appeal an incident, it may inform RC during this time of the intention to appeal using the /rc command from our Discord Race Control Bot. RC will then put the Penalty on hold and does not announce the penalty in-game until further evidence could be reviewed.
D. However the actual appeal needs to be filed within 15 minutes after the initial announcement on the noticeboard was made, using the /rc command.
E. A penalty may only be appealed if a team presents new information previously unknown to RC (such as telemetry or driving inputs) and relevant to the investigation, or arguments which were not evidently considered by RC (mentioned in the Decision Sheet notes, or necessarily implied by the decision itself).
F. Evidence supporting an appeal relies must be presented as soon as is practical. In the event that a team makes an appeal but is unable to provide evidence during the appeal period (for example, because they need to obtain a replay showing a driver’s inputs), RC may postpone their decision until evidence is received.
G. This procedure does not apply to penalties of Category 1. (see rules §6.1).
H. No voice-chat appeals will be accepted. They must be in written form.
I. Appeals to Post-Race penalties need to be filed within 30 minutes after the incident outcome was announced on the Noticeboard.
§6 Penalty Matrix
§6.1 General
The following is a non-exhaustive list of penalties and reasons for penalties that RC may issue. The penalty amounts and number of PP listed are suggestions; RC may decide to award a different penalty amount or number of PP for any reason. Adjustments to penalty values or PP may be a reflection of: the safety or awareness demonstrated by a driver; mitigating actions taken by a driver to resolve errors; the severity of the outcome of an incident; the sportsmanship demonstrated. Race Control may also issue orders to give back a position or warnings for any of the penalty categories.
| Cat. No | Category | Infraction / Scenario | Penalty Range | Penalty Points | Notes |
|---|---|---|---|---|---|
| Racing incident | No-fault / shared blame | No further Action / Warning | 0 | ||
| 1.1 | Procedural | Incorrect Car in session | DSQ | 0 | |
| 1.2 | Incorrect Team ID | Q Ban | 0 | ||
| 1.3 | Incorrect Car Number in Session | Q Ban | 0 | ||
| 1.4 | Missed drivers briefing | Q Ban | 0 | ||
| 1.5 | Non-registered driver | DSQ | 0 | ||
| 1.6 | Irrelevant/Frivolous Protest | Drive Through | 0 | ||
| 1.7 | Failing to meet drive time requirements | DSQ | 0 | Failing to be within 66 % of class leader total laps, in AM: Platin Driver completed more than 55% of class leader total laps | |
| 1.8 | Ignoring steward instructions | any | 0 – 3 | Depending on severity of action & outcome | |
| 2.1 | Qualification | Leaving pits after tow | Start from pit-road | 1 | Teams may not grid & have to wait until “missed start” appears and only then may line up in pit-road |
| 2.2 | Impeding | Warning – DT | 1 – 2 | Depending on severity | |
| 3.1 | Start | Jump Start, Failing to go in Start Zone | 10 s | 0 | Escalate if severe |
| 3.2 | Failing to hold corridors | 5 s | 0 | Including getting overlap with car ahead in corridor before S/F line | |
| 3.3 | Failing to maintain speed | 5 s | 0 | ||
| 3.4 | Overtaking before S/F Line | 10 s | 1 | Not applicable to moves in avoiding action | |
| 3.5 | Causing incident on Lap 1 | DT – S&H 60 | 3 | Depending on severity of action & outcome; Considered at Major contact responsibility; Drivers are expected to maintain a high level of awareness during the Starting Phase | |
| 4.1 | Pit-lane | 5s Rule violation | 5 s | 0 | |
| 4.2 | Not yielding to cars in fast lane | 5 s | 0 | ||
| 5.1 | Safety Car | Crashing under SC | DT – S&H 60 | 3 | Depending on severity of action & outcome; Drivers are expected to maintain a high level of awareness at all times during SC; Considered Major contact responsibility |
| 5.2 | Passing under SC without instruction | 10 s | 1 | ||
| 5.3 | Pit while entry is closed | DT | 1 | Only relevant to non-emergency pitstops | |
| 6.1 | Tow-Back | Failing to request tow | 5 s | 0 | |
| 7.1 | On-track conduct | Minor contact responsibility | Warning – 10 s | 1 | Low level of negligence: Small misjudgment or error in judgment without recklessness. Action was not ideal, but understandable within normal racing conditions, e.g. a driver is going for a reasonable move with expectation of space, however locking up and eventually spinning the opponent around. |
| 7.2 | Moderate contact responsibility | 15 s – 20 s | 2 | Significant level of negligence: clear misjudgment or poor decision-making that could reasonably have been avoided. Driver failed to adequately assess surrounding conditions or situational risk, e.g. a driver is completely out-braking himself or going for a move with a very low expectation of space possible, causing a collision | |
| 7.3 | Major contact responsibility | DT – S&H 60 | 3 | Severe level of negligence: reckless or highly irresponsible action showing a disregard for situational awareness. Driver acts despite clear risk to others, e.g. while `picked in` behind a slower class car, the questionable driver decides to force his way out, causing a multi-car accident. | |
| 7.4 | Agressive Driving | any | 1 – 3 | Depending on severity of action & outcome | |
| 7.5 | Blocking / Moving under braking | Warning – DT | 1 | Escalate if repeated or late reactionary move | |
| 7.6 | Not respecting track-limits | Warning – 10 s | 1 | Escalate if repeated | |
| 7.7 | Overtaking outside track-limits | 10 s | 1 | Mitigated by giving back position | |
| 7.8 | Unsafe Rejoin | 20 s – S&H 60 | 2 – 3 | Escalation steps: Opponent has to take avoiding action -> Opponent crashes into rejoining car -> Causing a massive crash | |
| 8.1 | Off-track conduct | Unsportsmanlike Conduct | S&H 60 up to series exclusion/ban | 3 | Breach of GCC such as abusive language, repeated misconduct, harassment / threats, intentional wrecking; zero tolerance policy |
| 9.1 | Any other infringement | any | 0 – 3 |
§6.2 Definition of the classification of penalty levels
A. Minor Contact Responsibility
Low level of negligence: Small misjudgment or error in judgment without recklessness. Action was not ideal, but understandable within normal racing conditions, e.g. a driver is going for a reasonable move with expectation of space, however locking up and eventually spinning the opponent around.
Irrelevant impact level: No or very low impact level, which has no relevant influence on the evaluation process.
B. Moderate Contact Responsibility
Significant level of negligence: clear misjudgment or poor decision-making that could reasonably have been avoided. Driver failed to adequately assess surrounding conditions or situational risk, e.g. a driver is completely out-braking himself or going for a move with a very low expectation of space possible, causing a collision
Moderate level of impact: Another car receives non-negligible damage, loses substantial time or multiple cars receive a light damage.
C. Major Contact Responsibility
Severe level of negligence: reckless or highly irresponsible action showing a disregard for situational awareness. Driver acts despite clear risk to others, e.g. while picked in behind a slower class car, the questionable driver decides to force his way out, causing a multi-car accident.
Major level of impact: Multiple-cars involved in a crash that impacts their race severely, e.g. race-ending maneuvers to multiple-opponents.
E. Possibility of Upscaling
If Racecontrol finds the accused driver guilty of overaggressive driving, a severe lack of situational awareness or gross incompetence, the penalties may be enhanced to a higher category.
In cases where the assessed level of negligence and the resulting impact fall into differing categories, it shall be at the Stewards’ discretion, on a case-by-case basis, to determine the appropriate classification of the penalty.
§6.3 Penalty Points
A. Every penalty given to a car will be accompanied by Penalty Points (PP). During every race PP will be tracked for every car.
B. Any car that exceeds a total of 12 PP during a single race will be disqualified from that race.
C. When an entry both scores championship points and did not receive any PP in a race, the entry’s total PP will reduce by three. Entries cannot go below zero PP.
D. Once an entry or driver exceeds a total of 12 PP, the entry or driver will be suspended for one race. If/when the entry gets back onto the grid, they will start the next race with 6 penalty points.
E. Any driver who receives a total of 9 PP during a single race will be disqualified from that race.
