Regulations

As of November 17th 2025
recent changes marked green

Preface

This series simulates the GT World Series as close as possible. According to our organization guidelines, the General Sporting Regulations are in action.

This is a solo driver series, with both a driver and team championship.

This series is aimed at both experienced simracers and iRacing newbies. Nevertheless, in order to offer the best possible experience to all participants, we do require a basic understanding of simracing standards. Therefor our ranked system is in action.

§1 Organisation

§1.1 Promoter

All official sessions are hosted through SimRacing Republic (SR). Any session not hosted according to the briefing document is not listed as official.

§1.2 Cars & Grid

The maximum gridsize is set to 60.

GT3 PRO, GT3 PRO/AM & GT3 AM: Mercedes AMG GT3, BMW M4 GT3, Porsche 992 GT3R, Ferrari 296 GT3, Lamborghini Huracan GT3 EVO, Audi R8 LMS GT3 EVO II, Ford Mustang GT3, McLaren 720S GT3, Acura NSX GT3 EVO 22, Chevrolet Corvette Z.06 GT3R, Aston Martin Vantage GT3 EVO

§1.3 Classes rating

GT3 PRO: Minimum Gold ranked drivers (min. 4000 iRating & B-class Saftey Rating or above)

GT3 PRO/AM: Minimum one Bronze or Silver ranked driver per team, no Iridium drivers allowed. (min. 2000 iRating, max. 7000 iRating & C-class Saftey Rating or above)

GT3 AM: Minimum one Bronze or Iron ranked, no more than one Gold ranked driver per team. Platinum, Diamond & Iridium is not allowed in this class. Qualification & race start in Master and Endurance has to be done by a Bronze or Silver ranked driver. (min. 1500 iRating, max. 5000 iRating & B-class Saftey Rating or above)

§1.4 Team Organization

A. A team consists of 1 to 3 drivers.

B. The car you are choosing is activated for the whole team, meaning each driver of the team is bound to the same car.

C. Team championship points are only scored for the two highest placed drivers of the team.

§1.5 Entry Fee

A. The entry fee for this season is 25 € per driver.

B. Once registration is closed, SimRacing Republic is sending over invoices. Those are due within 48 hrs. If a driver fails to pay within that deadline, he’s moved to the end of the reserve list. Drivers follow up according to the reserve list order.

C. In case a driver missed the 48hrs mark to pay the entry fee, the runner ups according to the reserve list apply to yet another 48 hrs window to pay.

D. In case we have more than a total of 60 entrees, there will be a Pre-Qualification as of §1.7.

§1.6 Car Switch

A. A one-time car switch before the initial announcement of the BOP to round 1 of the season can be made without penalty.

B. Any car switch afterwards is prohibited & you are bound to the car on the nomination list as of this moment.

§1.7 Pre-Qualification

A. In case more than 60 teams register for the full season a Pre-qualification will take place.

B. The format is going to be analogue to the schedule as of §3.1 B Sprint/Master format.

C. Teams will be split into two or more groups (depending on the amount of nominations).

D. The n amount of groups will have separate servers, running at the same time.

E. During the race session, Racecontrol will throw a random Full-Course Yellow Procedure.

F. Damage is turned off for this event.

G. Teams are asked to file in protest as they see fit. However those protests will be investigated after the race finished.

H. Parameters that will be taken into consideration (not ordered by importance): Final positioning, individual racecraft, understanding of the Rulebook, understanding of the Safety Car Procedure and/or FCY, potential penalty outcomes, off-track conduct.

I. The race-date of Pre-Qualification for the 2025/2026 Season will be November 9th at Laguna Seca.

§1.8 Registration

A. Registration opens October 1st.

B. Registration closes November 7th.

§1.9 Unsubscribing of an Event

A. It is mandatory to withdraw from an event at least one week before the race, if you are unable to attend.

B. To withdraw from a event, you have to use the Discord integrated Sesh-bot Events and unsubscribe using the responses to the event in the #calendar.

C. Any driver has one “joker”, where he will not be penalized if he misses out on unsubscribing of an event, although he didn’t attend.

D. If you fail to unsubscribe a second time and do not attend an event, the questionable driver will be moved to the end of the waiting list and another competitor may take your place.

§2 Championship

§2.1 Definition Champion

A. The Team Champion is going to be the team of each class, who scored the most points throughout the season.

B. The Driver Champion is going to be the driver of each class, who scored the most points throughout the season.

C. The Overall Driver & Team Champion is going to be the driver or team to score the most points throughout the whole season over all events total.

C. If there is a due at the end of the season in any standing, the higher individual driver results account for the championship outcome. If that is is the same also, the 2nd highest result will count etc.

§2.1.1 Individual Format Champion

A. As we do have three different Formats (Sprint, Master, Endurance) each Format has their own individual champion next to the overall & class, team & driver champion as described in §2.1.

§2.2 Events

A. The series consists of 6 Events. The scheme will be two Sprint/Master weekends followed by an Endurance weekend and repeat.

B. All races will be done as solo races, scoring points for both Driver and Team Championship.

C. Sprints will be individual races, lasting 25 Minutes each, 1x mandatory pit-stop.

D. Master races are 65 Minutes with two mandatory pit-stops.

E. In Master races one of the two mandatory stops is set to be done in between minutes 25 and 35 of the race.

F. Endurance races to endure 90 minutes, forcing two mandatory pit-stops.

G. In Endurance races one of the two mandatory stops is set to be done in between minutes 40 to 50 of the race.

H. Each mandatory pit-stop has to endure at least 30 seconds without any wheel turning.

I. No pit-stop may be served within the first & last 5 minutes of a each race.

§2.3 Championship points

§2.3 A Endurance

Pos.12345678910111213
Points100908173665953474237332925
Pos.141516171819202122232425
Points22191613119754321

§2.3 B Master

Pos.12345678910111213
Points50403226222018161514131211
Pos.141516171819202122232425
Points1098765432100

§2.3 C Sprint

Pos.12345678910111213
Points25201816151413121110987
Pos.141516171819202122232425
Points654321000000

§3 Race Events

§3.1 Schedule

A. Endurance:

Friday
18:00 GMT – 20:00 GMT Free practice 1.1

Saturday
01:00 GMT – 03:00 GMT Free practice 1.2
18:00 GMT – 20:00 GMT Free practice 2.1

Sunday
01:00 GMT – 03:00 GMT Free practice 2.2
12:00 GMT – 13:00 GMT Free practice 3 (60 minutes)
13:00 GMT – 13:20 GMT Drivers Briefing (-+ 20 minutes, mandatory to all drivers)
13:30 GMT – 13:50 GMT Qualification (20 minutes / 4 laps / open format)
13:55 GMT – 14:05 GMT Warm Up
14:05 GMT – 14:10 GMT Gridding
14:10 GMT – Race (90 minutes / 2x mandatory pit-stops)

B. Sprint/Master

Friday
18:00 GMT – 20:00 GMT Free practice 1.1

Saturday
01:00 GMT – 03:00 GMT Free practice 1.2
18:00 GMT – 20:00 GMT Free practice 2.1

Sunday
01:00 GMT – 03:00 GMT Free practice 2.2
12:00 GMT – 13:00 GMT Free practice 3 (60 minutes)
13:00 GMT – 13:20 GMT Drivers Briefing (+- 20 minutes, mandatory to all drivers)
13:30 GMT – 13:40 GMT Qualification Group A (10 minutes / 2 laps / open format)
13:42 GMT – 13:52 GMT Qualification Group B (10 minutes / 2 laps / open format)
13:55 GMT – 14:20 GMT Sprint Race (25 minutes / 1x mandatory pit-stop) (Heat)
14:25 GMT – 14:35 GMT Warm-up
14:35 GMT – 14:40 GMT Gridding
14:40 GMT – Master Race (65 Minutes / 2x mandatory pit-stop) (Feature)

§3.2 Event Hosted Sessions

A. All sessions will be password protected hosted sessions on EU servers.

B. Entries must register with the correct car and car number to official sessions.

C. All races will have rolling starts.

D. All sessions will have dynamic weather.

E. Sun acceleration multiplier will be set to 1x (real time).

F. Starting track state will be set at 0% at the launch of the race session and at 30% at the launch of the Free Practice sessions. During the race session the track state will be carried over from the previous session with marbles and dust cleaned between each session.

G. Autoclutch will be the only assist allowed.

§3.3 Practice

Practice sessions are to be treated with the same quality of procedure as a race. To that effect, drivers will be expected to follow the rules and regulations in practice as though it was a race session. Race Control reserves the right to penalize drivers who are disruptive or unsportsmanlike in practice sessions. Explicitly: “Trying a move” that results in a crash which could have been avoided may be considered for penalty, as it is a) disruptive to the other drivers session for any testing being done and b) promotes poor passing behaviors that are strongly discouraged in this league. Penalties that are issued by Race Control for incidents during a practice session, will be applied to the race that the practice session pertains to.

§3.4 Qualification

A.  As soon as a car has left it’s stall, a car’s qualifying session will be concluded if a car has been towed back to the pits for any reason, including towing in the pit lane. Cars are allowed to be driven back to the pits and to take service. Cars may be reset if they are in their pit stall.

B. Groups are determined before the race. Car numbers to start in Group A are the lower half of the field in total Championship standings and all GT AMs. Group B are the upper half of the field in total Championship standings, excluding AMs. For the first race of the season and a potential Pre qualification, groups are setup AM and PRO/AM together as Group A. Group B is PRO solely.

§3.5 Race Start

A. All races will have a rolling start.

B. All cars will start in a big group together.

C. Once the pace car pulls into the pit lane, the pole sitter will control the field until the start of the race. He must maintain a consistent pace car speed until the starting zone. Increasing speed before the start to spread the grid or overly slowing while the grid is approaching the start zone can be cause for investigation by Race Control; advantage gained or incidents resulting from these actions may be penalized.

D. An “acceleration zone” for the start of each race is defined in each Drivers Briefing Document. The pole sitter is to ignore the iRacing green flag and must accelerate within the area of this zone.

E. Cars may not overtake other cars in their lane until the Start/Finish-Line and have to maintain in their sides grid corridor.

F.  Cars starting from pit lane will be released by Race Control over the @RACECONTROL channel. Jump starts, defined for this circumstance by crossing the cones at the end of pit lane with any part of the vehicle at any speed, will result in a penalty.

§3.6 Classification

To be classified in a race, a car must have: 

A. completed 75% of the laps completed by the winning car.

B. abide by the class driver restrictions.

§3.7 Restarts (SC)

A. At restarts drivers must maintain SC speed until they reach the starting zone.

B. Each car is only allowed to accelerate as soon as the car ahead accelerates.

C. Drivers are not allowed to overtake until the S/F line.

§4 On Track Conduct

§4.1 Rejoining Track surface

A. Drivers must use the F3 black box throughout the race or have a spotter available, especially when rejoining the racing surface from a spin, off track, or coming out of the pits. Unsafe rejoins can and will be penalized. A general guideline to a safe rejoin is to make sure your car is parallel to the racing surface prior to rejoining the racing surface. Cars that rejoin the track safely should not attempt to impede the progress of another car, and should maintain a predictable track position until they are up to race pace. It is the driver’s responsibility to control their car when re-entering the racing surface: losing control of the car in the attempt, if it causes an incident, will be considered the fault of the driver attempting to rejoin. Do not cut across the track. Remember you do have a reverse gear!

B. A car which is at race pace but is not fully within track limits must yield to cars on the racing surface when reentering the racing surface.

§4.2 Passing

A. It is the responsibility of both drivers to ensure safe passing.

B. When two cars are reasonably alongside each other, each must permit the other adequate racing room. More detail on how a move is treated can be found in The Driving Standard Guideline

C. Under normal racing conditions drivers are not allowed to exceed the racing surface to complete a pass.

D. Drivers who are shown blue flags do not have to yield immediately. Once the passing driver has initiated the pass, the driver being passed must aid in facilitating the pass. The rules above still apply.

§4.3 Pit lane

A. It is illegal to circumvent in any way the pit lane speed limit, including but not limited to not using the pit speed limiter and manipulating gears while traveling down pit lane. Any driver found at fault will be issued a Drive Through penalty for Pit-lane infringement.

B. When entering and exiting their pit stall, drivers have five seconds to travel to and from the fast lane. Any driver found at fault will be issued a Drive Through penalty for Pit-lane infringement.

C. Cars in fast lane have priority use over cars coming from pit stall. If any overlap has been reached by the car in fast lane, the car coming from pit stall has to yield.

§4.4 Towing

A. Any car that is not capable of returning to pits (e.g. due to too much damage) is required to tow back towards pit-lane.

B. Racecontrol is monitoring on track activities. In case a car is not able to continue driving, Racecontrol is going to throw either a caution or a FCY (depending on the situation).

C. As this is a single driver series, you are allowed to tow back to pit-road, without requesting a tow first. However, you are to use the /tow command after you towed back to pits immediately.

D. If a car is within the area of an cut-out inside the barriers, a so-called safe-space, Racecontrol won’t throw a caution in case of a tow-request.

E. There is no tow-back requirement in Qualification.

F. At race starts: In case any gridded car is not able to take on the parade lap (e.g. due to technical defects) they may tow immediately, without requesting a tow.

§4.5 Safety Car Procedure

A. As soon as a Safety Car has been deployed, the overall leader is asked to slow down to Safety Car Speed.

B. Every other driver is asked to catch up to the queue as fast as possible without crashing.

C. Once the queue is catched, we’ll start sorting the field per class individually, each for their respective class leader, in queue order.

D. Pit-entry is closed in the moment the Safety Car is deployed. It is only reopend by Racecontrol. You are to ignore iRacing ingame messages.

E. Once the first wave-by process is finished, Pit-lane will be opened for one lap only.

F. As pit-stops are finished, the field is sorted again as per §4.5 C.

G. In case a team enters a closed pit-lane to serve an emergency pit-stop, it will receive an End-of-Line penalty just before the race restarts.

I. As soon as each class leader is the first car behind the Safety Car inside the queue, Racecontrol is announcing “One lap to green”.

J. After the restart Racecontrol will clear black flags for all cars once.

§4.6 Full-Course-Yellow

A. When a Full-Course-Yellow (FCY) is deployed, all drivers have to drive with their pit-speed limiter activated.

B. The pit-speed-limiter may not be circumvented in any way as described in §4.3 A.

C. Before a FCY is deployed, Racecontrol is counting down 10 seconds to FCY via ingame voice-chat. By the time the countdown reaches 0, FCY is deployed and any driver needs to be at pit-speed-limiter speed.

D. A countdown of 30 seconds will be announced via ingame voice-chat, before the track is going back to green. As the countdown reaches 0, Racecontrol announces “Green Flag”. With this command only, you are allowed to go back to racing speed.

E. In case of an offense against above rules, a penalty will be imposed in accordance with the penalty catalogue.

F. Any overtaking under FCY condition is prohibited.

G. Pit-road remains open during a FCY.

§5 Race Control

§5.1 General

A. All race sessions will have RC staff available monitoring on track activity.

B. RC will hand out penalties to drivers who fail to drive in a clean, fair manner, who act recklessly, or otherwise affect the spirit of competition within the series. 

C. Penalties for Sprint races will be postponed to after race. Penalties for Master & Endurance races may be handed out in-game, if they are not able to be served during the race, they will be postponed to an equivalent post-race penalty.

D. RC may remove drivers from the track if they feel that their speed/lap times are too slow, or if they pose a risk to other drivers due to their driving, car condition, internet connection or equipment condition. In this case, a driver will first be warned and given time to correct this. In the event the issue persists, the driver shall be ordered to pit the car until the issues are resolved (repairs, driver swap for a bad connection, etc.). If the issues persist, the car will be black flagged for the remainder of the race. 

D. Barring exceptions, RC will not reverse automatic penalties issued by iRacing. These penalties must be served according to the set procedure by iRacing.

§5.2 Reporting an incident

A. A driver can only report an incident if his car was directly involved in the incident. RC may also report incidents. If a driver is abusing track limits, driving overly aggressive, etc. lap after lap, teams can still inform RC of the issue so it can be monitored.

B. All reports must be made using the /protest tag from the Racecontrol Bot on the Discord Server. Incidents reported in any other form are ignored. 

E. Post-race incident reports must be submitted within an hour after the finish of the event.

§5.3 Review of incidents

A. Incidents of Sprint and Master Races are to be reviewed after the race.

A. When RC is actively reviewing an incident, the Race Control Decisions Sheet will show it as “Under Review”. During this time, teams may come to RC and discuss their entry’s side of the incident for consideration. You may also use the /rc command to submit your point of view in a written form.

B. RC will inform a team of a penalty in the team’s Discord channel. Penalties will also be posted to the Race Control Decisions Sheet.

C. Once a decision has been made by RC and a penalty has been issued, a penalty may only be appealed if a team presents new information previously unknown to RC and relevant to the investigation. If the penalty was incorrectly issued (for example, to the wrong car) teams must notify RC ASAP using the /rc command and the penalty will be cleared. Race Control has no method of undoing a penalty once it has been served by a team; please keep this in mind.

D. Any penalty not served during a race because the car was retired before the penalty could be served, may be assessed post-race or in the following race.

E. If any filed incident reports are left unresolved by RC by the end of the race or if any post-race incident reports are filed, the penalties will be converted to equivalent post-race time penalties.

F. In case a protest was handed against a teammember of a Racecontrol member, the final word in an incident is to be left for only non-teammembers of Racecontrol.

§5.4 Serving of penalties

A. For this series we are using Slow Zones to reflect penalties.

B. For slow zones, you have to drive through a specially marked area on track with pit-speed limiter activated. This area will be announced in the drivers briefing document to each round.

C. The Slow Zone for each track is supposed to equate for roughly 3 seconds of time loss, while driving through it.

D. Any penalty converted to post race will be directly converted into 3, 6 or 9 seconds, according to our penalty matrix. However to any of those penalties, we will add 2 seconds for compensation of de- and acceleration, so the total amount of penalty is 5, 10 & 15 seconds.

§6 Penalty Matrix

§6.1 General

The following is a non-exhaustive list of penalties and reasons for penalties that RC may issue. The penalty amounts and number of PP listed are suggestions; RC may decide to award a different penalty amount or number of PP for any reason. Adjustments to penalty values or PP may be a reflection of: the safety or awareness demonstrated by a driver; mitigating actions taken by a driver to resolve errors; the severity of the outcome of an incident; the sportsmanship demonstrated. Race Control may also issue orders to give back a position or warnings for any of the penalty categories.

CategoryDescriptionExamplePenalty GuidelinePP
1.1Incorrect Car in sessionDSQ0
1.2Incorrect Team ID/Number in Session1x Slow Zone0
1.3Non-Registered DriverDSQ0
1.4Irrelevant Protest3 Pos Penalty Post Race0
1.5Failing to meet class ratingsGT3 AM is not Bronze ranked5 Pos Penalty Post Race0
2.1Qualifying infringementImpeding, leaving pits after tow1x Slow Zone1
2.2Start infringementJump start, failed to maintain speed1x Slow Zone1
2.3Pit-lane infringementFailing to adhere to 5s rule; car from stall lane didn’t yield1x Slow Zone1
2.4Safety Car / FCY infringement2x Slow Zone1
2.5Tow-back infringementFailing to request tow5 Pos Penalty Post Race2
3.1Minor contact responsibility1x Slow Zone1
3.2Moderate contact responsibility2x Slow Zone2
3.3Major contact responsibility3x Slow Zone3
3.4Blockinglapped car actively defends for multiple corners1x Slow Zone1
3.5Not respecting track limits2x Slow Zone0
3.6Overtaking outside of track limits2x Slow Zone1
3.7Unsafe rejoin3x Slow Zone3
3.8Aggressive Driving1x Slow Zone1
4.1Unsportsmanlike Conduct3x SZ – DSQ3
5.1OthersAny0-3

§6.2 Definition of the classification of penalty levels

A. Minor Contact Responsibility

Slightly negatively effects a drivers race, example causing another car to spin and lose considerable time – Total loss ~ 5s (1x Slow Zone)

B. Moderate Contact Responsibility

Moderately negatively effects a driver or multiple drivers race and gives noticeable damage to the effected cars, example causes a car to spin and gives them rear end damage that requires repair in the pits to fix or spins one car causing that car to uncontrollably spin into other drivers negatively effecting their race – Total loss of Minor + ~5 seconds (2x Slow Zone)

C. Major Contact Responsibility

Severely effects another drivers race or moderately effects multiple drivers race or gives heavy damage that requires significant time to repair “ex. meatball flag for effected car” due to negligent driving. – Total loss of Moderate + ~5 seconds (3x Slow Zone)

E. Possibility of Upscaling

If Racecontrol finds the accused driver guilty of overaggressive driving, a severe lack of situational awareness or gross incompetence, the penalties may be enhanced to a higher total time loss.

§6.3 Penalty Points

A. Every penalty given to a car will be accompanied by Penalty Points (PP). During every race PP will be tracked for every car.

B. Any car that exceeds a total of 12 PP during a single race will be disqualified from that race.

C. When an entry both scores championship points and did not receive any PP in a race, the entry’s total PP will reduce by three. Entries cannot go below zero PP.

D. Once an entry or driver exceeds a total of 12 PP, the entry will be suspended for one race. If/when the entry gets back onto the grid, they will start the next race with 6 penalty points.

E. Any driver who exceeds a total of 9 PP during a single race will be disqualified from that race.