A new season is coming to SimRacing Republic — and with it, a clear focus on what we want our racing to be: structured, challenging, and built around authentic racecraft and team execution. Alongside our official streaming partner GSRC, we’re bringing three championships to the grid, each with its own identity and its own demands.
This season isn’t just about where we race. It’s about how we race — and how we keep raising the standard across every series we run.
Sportscar Championship presented by Rdoks – Our Main Series goes Overseas
The center of this season is our Sportscar Championship, the main series of SimRacing Republic and the place where endurance racing is taken to its fullest. It’s designed to reward teams that can think long-term, work flawlessly under pressure, and execute for hours without losing focus.
Sportscar Championship is true multiclass racing with LMP2, LMP3 and GT3 on track together. That mix brings the kind of complexity endurance racing is famous for: managing traffic, reading situations before they happen, timing passes correctly, and understanding that race wins are often decided by the calmest decisions — not the loudest moments.
The races run over 4 and 6 hours, demanding strategic awareness across the full distance. Pace matters, but so do consistency, clean driving, pit execution, and communication inside the team. It’s the series for teams who want the complete endurance experience — from the first stint to the final hour, when fatigue sets in and the smallest mistake costs the most, Safety Cars may wind up everything.
This season, we take the championship overseas: every round will be held on the American continent. It’s a deliberate choice — a full campaign across the other side of the world that gives the series its own flavor and identity.
We are also pleased to confirm that our partner from last season, Rdoks, will continue the partnership and lift this series to the next level.



GT Open – GT3 Only, Late Summer / Early Autumn, Built Around Team Strategy
The GT Open returns as a GT3-only team championship and is scheduled as a late summer / early autumn series. It’s built for intensity, but with structure: fast races, tight battles, and a format that rewards teams who plan ahead.
Each event weekend combines two different challenges. The Sprint is short and sharp at 25 minutes — the kind of race where position is everything, gaps are tiny, and every decision happens at full speed. The Master is 65 minutes, and that’s where the tactical layer comes in.
To keep the series truly team-oriented, every driver can compete in a maximum of four Sprint races across the season. That rule forces smart roster planning and balanced lineups. And in the Master race, the driver swap is mandatory and must take place between minute 25 and 35 — a defined window that turns strategy into a real competitive factor. Nail the timing and execution, and you gain; miss it, and you pay for it.
GT Open is about clean, disciplined GT racing with a format that makes teamwork matter.
Tracksport Series presented by iRaceControl – Brand New, Multi-Class Variety, Endurance DNA
Completely new for this season is the Tracksport Series, created to bring a different kind of endurance racing to the SimRacing Republic calendar — with variety in both cars and event structure.
The grid features Porsche Cup 992.2, GT4, and TCR. That lineup creates a unique racing identity: cars that drive differently, reward different strengths, and still meet on track in the same competitive environment. It’s a series that puts real emphasis on adaptability, respect in traffic, and racecraft — because you’re never just racing your own lap, you’re racing the situation around you.
Race duration depends on the type of venue. The bigger headline events run for 4 hours, while the more “club-style” circuits are set to 2.4 hours. For this season, Miami, Fuji and Barcelona are the 4-hour feature races; all other rounds run 2.4 hours. The goal is to deliver both compact endurance challenges and true long-form races, without losing the series’ identity.
A key component of this new chapter is our partnership with iRaceControl.
iRaceControl provides professional race management software specifically designed for high-level iRacing competition. The system enables real-time incident logging, detailed live timing and track mapping, structured race control communication, and comprehensive race reporting. This allows Race Control to operate with greater precision, transparency, and consistency throughout every session.
With this partnership, we are taking our operational standards to the next level. The goal is clear: faster decision-making, more accurate incident assessment, and an overall more structured race control environment — matching the level of competition we aim to deliver on track.
Tracksport is new — but the ambition behind it is clear: meaningful endurance racing with a fresh vehicle mix and a distinct rhythm across the season.

Sporting Updates – New Penalty Matrix & Penalty Box System
Alongside the championship formats, we’re also introducing one of the biggest procedural updates we’ve ever made.
Our Penalty Matrix has been fundamentally overhauled, with the goal of making decisions clearer, more consistent, and easier to understand within the sporting framework. On top of that, we are introducing a Penalty Box system, allowing penalties to be served in-race where applicable. The intention is simple: keep the sporting consequences on track, reduce uncertainty after the chequered flag, and improve the overall flow of competition.
More to come
More detailed information on the regulations and sporting procedures will follow over the next few days. For now, this is the headline: three championships, three different identities — and one shared focus on clean racing, strong teams, and a season that’s built to be remembered.
See you on track. 🏁

